This functionality transforms three-dimensional coordinates from a Cartesian system (x, y, z) to a cylindrical system (, , z). The Cartesian system uses three perpendicular axes to define a point in space, while the cylindrical system uses a radial distance, an azimuthal angle, and a vertical height. For instance, a point (3, 4, 5) in rectangular coordinates might be represented as (5, 0.93, 5) in cylindrical coordinates, where 5 is the radial distance from the origin in the xy-plane, 0.93 radians is the angle from the positive x-axis, and 5 remains the vertical height. Tools providing this conversion often accept rectangular coordinates as input and output the equivalent cylindrical coordinates.
This transformation is essential in various fields, including physics, engineering, and computer graphics. It simplifies mathematical descriptions and computations for systems with cylindrical symmetry, such as pipes, electromagnetic fields around wires, and rotational motion. Historically, cylindrical coordinates emerged as a natural extension of polar coordinates in two dimensions to encompass three-dimensional space, facilitating the analysis of problems exhibiting cylindrical symmetry.